AR/VR developer and Full-stack web dev.
Category: Software
VR controller for the DJI Tello Drone

An experiment to control the Tello Drone using WebXR in a strictly web-based environment.

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AR Application for visualizing WiFi propagation throughout a home

AR Application for visualizing WiFi propagation throughout a home

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Programs as physical devices in a VR Demo

An experimental interface for creating user programmable devices in VR

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Programmed Motivation

My first self-published mobile indie game. A tough mobile puzzle game about automation and revenge

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CampfireVR

A virtual reality story-telling tool that empowers journalists to create and publish engaging, true 3D content in real time.

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321 Launch

A successful, Augmented Reality, Rocket Launch app published to iPhone and Android stores

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Unity Portfolio

My Unity 3D Portfolio with examples from my upcoming 3D action/adventure game.

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Augmented Reality Rocket Demo

I put together a rough sketch style demo of a rocket launching AR game for Android phones

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Polycom Chrome Extension

A Chrome extension that can control your Polycom IP phone from the browser

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$1 dollar Recognizer template creator

If you’ve ever used $1 Recognizer for a project, you might notice that it doesn’t have an easy way of creating new gestures/templates that you can save to disk. Here’s a couple solutions for that.

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The OpenJSCAD to Blender Bridge

I wrote an addon that will allow you to open and edit the parameters for .jscad (Openjscad) files and import them into your scene

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Pipe Animus, my JRPG style video game with pipe puzzle combat

I made an old-school style RPG with a weird pipe game combat system.

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