The past two years I’ve been working hard on a 3D action adventure game with puzzles, combat and a dynamic ‘paint to cast spells’ mechanic. For this solo project I’ve learned all aspects of game design and development in Unity 3D. I’m capable of writing efficient, modular C# code that capitalizes on Unity’s component approach to modularity and organization. I’ve also authored a variety of vertex and fragment shaders in Cg/HSL. Below are some visual examples of my accomplishments, please get in touch if you’re interested in discussing my capabilities!
I don’t have professional experience as a 3D artist but I’ve developed a simple, clean art style that would work well on mobile platforms. I haven an in-depth understanding of the art side work-flow and process from beginning to end, which adds value as a collaborator. I’m proficient in 3D modelling and animation, vector and raster image editors and many other applications that are part of the game development tool-chain.
- Creating an NPC in Blender, Modeled after my own dog!
- Working on Town level
- Working on the home of the game’s angtagonist
- Main character is dropped off by bus in first scene
- Working on park located in the small town level
- Show’s the bottom and surface water shader
- Another scene showing the pond
- working on a restaurant in town
- Start of a downtown area in a small town
- Working on a set of flora in Blender
- Working on a set of locations and props for a town location in Blender
- Creating animations for an NPC in Blender
π