Intro
I’ve always wanted to make a JRPG style video game, this is my attempt at making one. It’s about nine months of sustained effort and was a great learning experience. The engine is MelonJS and the game engine is mostly from scratch with a decent list of features:
- Cut Scene event scripting and custom creation tool for building scenes
- Sophisticated pipe puzzle combat game with lots of mechanics
- Recursive algorithm that can detect many conditions
- If all exit pipes are connected
- If there’s open holes in the piping
- If water is hitting enemies
- How much water pressure is available
- Varied enemy types with different strategies
- Boss type
- Recursive algorithm that can detect many conditions
- Dialogue with icon types indicating whether the text contines, is at the end and custom types for locked doors and other conditions
- Inventory with outfits, weapons and event objects that affect the characters appearance and abilities in combat
- Uses Tiled for map creation, NPC and puzzle placement, dialogue and event markers, custom events
Let’s Plays
Watch some videos of Let’s play’s made about my game, made by Kintinue and Alder Monster
- Kintinue 1st: Let’s play, vid 1
- Kintinue 2nd: Let’s play, vid 2
- Alder Monster 1st: Let’s play, vid 1
- Alder Monster 2nd: Let’s play, vid 2
Screenshot and art Gallery
Download and Play
Download and play my game:
Pipe Animus Demo Executable
If you’re on windows, just double-click on run.bat. Otherwise, for Mac or Linux, you’ll need to download the a 0.10.1 version of Node Webkit for your system.